One such change: Godbout re-wrote Diablo II's skill synergy system, in which certain skills existed only to enhance the efficacy of other skills. 'So that is why I added my own little magic touches.' 'If sees the light of day, it will probably be better than my mod,' he said. Godbout is realistic about that possibility, but he also feels that The Curse of Tristram brings something unique to the mix. 'I still have no estimate, but I might be able to release the first few zones soon.'īlizzard has already remade the original Diablo inside of the series' latest game, 2012's Diablo III, and many fans believe it is only a matter of time before the studio follows suit with a Diablo II remake. 'For the next couple weeks, I might be able to finish the last push for the beta,' he said.
But just over a year after The Curse of Tristram started making noise online, Godbout is almost ready to let the public have a look at his work.
That's difficult work for anyone, and especially so for Godbout as he juggles the passion project alongside a day job.